If it is sunny, then you can use SolarBeam without charging. Sun can be activated by either Sunny Day or Groudon's Drought ability.
These are some other effects caused by weather:
Sunlight (Move: Sunny Day or Groudon's Ability: Drought)
- The power of Fire-type moves is increased by half
- The power of Water-type moves is halved
- SolarBeam does not need to charge
- Thunder's accuracy falls to 50%
- Moonlight, Synthesis and Morning Sun recover 2/3 HP instead of half
- Pokémon with Chlorophyll have double Speed
- Pokémon with Dry Skin lose 1/16 HP each turn
- Cherrim's Attack and Special Attack are increased by half. If in a double battle, its partner also gets this bonus
- Pokémon with Leaf Guard are unaffected by burn, paralysis, poison or sleep
- Pokémon with Solar Power lose 1/8 HP each turn, but their Special Attack is increased by half
- Weather Ball becomes a 100 power Fire-type move
- Castform transforms to Sun Forme and becomes Fire-type
- Cherrim transforms to Positive Forme
Rain (Move: Rain Dance or Kyogre's Ability: Drizzle)
- The power of Water-type moves is increased by half
- The power of Fire-type moves is halved
- SolarBeam takes 2 turns to charge
- Thunder always hits and has a 30% chance to hit through Protect and Detect
- Moonlight, Synthesis and Morning Sun recover 1/4 HP instead of half
- Pokémon with Swift Swim have double Speed
- Pokémon with Dry Skin or Rain Dish gain 1/16 HP each turn
- Pokémon with Hydration are healed of burn, paralysis, freeze, poison and sleep at the end of each turn
- Weather Ball becomes a 100 power Water-type move
- Castform transforms to Rain Forme and becomes Water-type
Sandstorm (Move: Sandstorm or Tyrannitar/Garchomp's Ability: Sand Stream)
- Pokémon that are not Rock, Steel or Ground-type take damage each turn unless they have Sand Veil
- The Special Defense of Rock-type Pokémon is increased by half
- SolarBeam takes 2 turns to charge
- Moonlight, Synthesis and Morning Sun recover 1/4 HP instead of half
- Pokémon with Sand Veil have 20% extra evasion
- Weather Ball becomes a 100 power Rock-type move
Hail (Move: Hail or Snover/Abomasnow's Ability: Snow Warning)
- Pokémon that are not Ice-type take damage each turn unless they have Ice Body or Snow Cloak
- Blizzard always hits and has a 25% chance to hit through Protect and Detect
- SolarBeam takes 2 turns to charge
- Moonlight, Synthesis and Morning Sun recover 1/4 HP instead of half
- Pokémon with Ice Body heal 1/16 HP each turn
- Pokémon with Snow Cloak have 20% extra evasion
- Weather Ball becomes a 100 power Ice-type move
- Castform transforms to Hail Forme and becomes Ice-type
Fog
- All moves are 25% more likely to miss or fail
- Weather Ball becomes a 100 power Normal-type move
Shadow Sky (Move: Shadow Sky)
- All non-Shadow Pokémon take damage each turn
- Only appears in Pokémon Colosseum XD
Chat with our AI personalities
solar beam instead of taking 2 turns it takes only 1
YES! TOTALLY APROPRIATE FOR A SUNFLORA (obviously)
Hyper Beam.
The TM for Solar Beam (TM22) can be brought from the Veilstone Department store.
She doesen't You have to get a TM