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Here is a tutorial on how to make Super Mario 64 DS Action Replay Codes. You can view "Web Link" for the full source and support:

Well first off, code making can be very easy, but sometimes it can get hard and frustrating.

I'm going to tell you the 4 ways used in making codes.

I will start off with the easiest, possibly laziest, and most common way.

1. The Debug Menu:

The Debug menu can be found on many games including this, New Super Mario Bros., Paper Mario, Zelda Ocarina of Time, and Super Smash Bros. Melee.

The Debug menu is a screen that if the game has frozen, will tell the programmers what happened in the game.

Well code makers have used that to there advantage because the coding written code can be made into a code.

First you need to freeze the game using a glitch, I usually just take a code that spawns you in a different level such as:

020988A4 00000006

D2000000 00000000

When you spawn in the map, and pause the game, and Exit Course, the game SHOULD freeze.

When the game has successfully frozen the game, you will need to press the following buttons in the exact sequence:

Hold L+R+Left+A at once. Then let go. Now hold Down and B. Finally, press Start and select at once to go to the Debug Menu.

Then a white or blue screen should pop up and a line of coding should be written on the right side of the screen.

Write down every line straight down on a paper. Then when typing into the Action Replay, After ever line, add a string of zeros: 00000000

Example:

Say the Debug menu said:

52456987

78585441

12376556

12346678

then you would type it in as:

52456987 00000000

78585441 00000000

12376556 00000000

12346678 00000000

Then you would activate the code and start the game, and fiddle with it and see if if does anything and if it does do something, see if anything can become of it.

2. Replacement Codes (This is the way i usually make my codes.)

Well what i do is take a code designed to replace a certain thing with whatever you want.

Such as this one:

1210443A 00000XXX

D2000000 00000000

The code means replace trees with XXX now what you need to do is find what you want to replace the trees with by using Nintendudects values:

0 Freezes

1 Freezes

2 Freezes

3 Freezes

4 Freezes

5 Freezes

6 Freezes

7 Freezes

8 Freezes

9 Freezes

A Blue Coin Switch

B ! Switch

C Star Switch

D Treasure Chest

E Bob-omb Hatch

F Block

10 Large Block

11 Black Block

12 Ice Block

13 Freezes

14 ? Block

15 ! Block

16 ! Block

17 M Block

18 W Block

19 L Block

1A ? Switch

1B Stake

1C Seesaw in Bob-omb Battlefield

1D Updown Platform in Bob-omb Battlefield

1E Updown Platform under the castle

1F Moving Platform in Versus Main

20 Grate Platform

21 Metal Platform in Hazy Maze Cave

22 Invisble Object

23 Water in the Castle Basement

24 Invisible Object in the Castle

25 Invisible Object in the Castle

26 Invisible Object in the Castle

27 Seesaw in Bob-omb Battlefield

28 Gate Piece in Bob-omb Battlefield

29 Chain Chomp Gate

2A Yellow Ball in Whomp's Fortress

2B Bullet Bill Box

2C Upright Plank or Wood in Whomp's Fortress

2D Concrete Block in Whomp's Fortress

2E Small Stone Wall Piece

2F Brick Wall Chip

30 Brick Wall Chip

31 Tower

32 Rotating Grass Platform

33 Rotating Plank of Wood

34 Stone Elevator in Whomp's Fortress

35 Sliding Boulder in Whomp's Fortress

36 Small Sliding Boulder in Whomp's Fortress

37 Sliding Stone Platform

38 Freezes

39 Ship in Jolly Roger Bay

3A Falling Rock Pillar

3B Pointed Rock in Jolly Roger Bay

3C Floating Wood Plank

3D Large Boulder

3E Lowering Water in Jolly Roger Bay Ship

3F Carrier Snowlift

40 Casket

41 Large Mansion Steps

42 Small Concrete Block in Big Boo's Haunt

43 Tall Grate Wall in Hazy Maze Cave

44 Control Pad Platform in Hazy Maze Cave

45 Floating Lava Grate

46 Giant Log

47 Rotating Volcano Platform

48 Tilting Lava Platform

49 Lifting/Lowering Bridge

4A Stone Walkway

4B Quadruple Sinking Platform

4C Long Sinking Platform

4D Long Sinking Platform

4E Bowser Square Piece

4F Invisible Object in Lethal Lava Land

50 Large Rotating Platform in Lethal Lava Land

51 Rotating Flamethrower boulder

52 Wooden Floating Lava Platform

53 invisible Object in Lethal Lava Land

54 Smashing Wall

55 Pyramid Peak

56 Invisible Object in Shifting Sand Land

57 Freezes

58 Caged Platform in Pyramid

59 Sliding Pole in Dire Dire Docks

5A Invisible Object in Dire Dire Docks

5B Invisible Object in Dire Dire Docks

5C Sliding Snow HIlls

5D Sliding Snow HIlls

5E Fast Rotating Stone Platform

5F Floating Square Platform

60 Left/Right Cube Platform

61 Water level Changing Diamond

62 Invisible Object in Wet-Dry World

63 Floating Connected Platform

64 Long Floating Platform

65 Invisible Object in Wet-Dry World

66 Giant Log

67 Caged Star

68 Stone Square in Tiny huge Island-Tiny

69 Invisible Object in Tiny huge Island-Tiny

6A Large Stone Square in Tiny huge Island-Huge

6B Invisible object in Tiny Huge Island-Huge

6C Flipping Cube in Tick Tock Clock

6D Flipping Triangle in Tick Tock Clock

6E Pendulum

6F Treadmill

70 Short Treadmill

71 Spring Push Rectangle

72 Rotating Platform in Tick Tock Clock

73 Rotating Triangle

74 Up/Down Cube in Tick Tock Clock

75 Up/Down Cube in Tick Tock Clock

76 Up/Down Rectangle

77 Clock Hand in Tick Tock Clock

78 Slowly Spinning Platform

79 Flat Gear

7A Flat Gear

7B Rack With Triangles

7C Pink Left/Right Platform

7D Flying Ship Wing

7E Platform That Falls When Stood on

7F Giant Swing in Rainbow Cruise

80 Giant Pink Seesaw

81 Blue Rotating Platform

82 Flying Carpet

83 Yellow Elevator in Rainbow Cruise

84 Rotating Platform with Platforms on the Sides

85 Giant Blue Seesaw

86 Checkered Slope in Bowser Map 1

87 Pointed Sliding Platform in Bowser Map 1

88 Blue Platform in Bowser Map 1

89 Ferris Wheel in Bowser Map 1

8A Push/Pull Platform in Bowser Map 1

8B Rectangles That Fall When Stood on in Bowser Map 2

8C Stone Elevator in Bowser Map 2

8D Tilting Platform in Bowser Map 2

8E Grate Platform With Pole in Bowser Map 2

8F Sideways Stone Seesaw in Bowser Map 2

90 Freezes

91 Sinking Platform in Bowser Map 2

92 Sliding Platform in Bowser Map 2

93 Floating Platform in Bowser Map 2

94 Floating Obstacle in Bowser Map 2

95 Giant Yellow Seesaw in Bowser Map 2

96 Zig Zag Seesaw in Bowser Map 2

97 Checkered Platform in Bowser Map 3

98 Ferris Wheel in Bowser Map 3

99 Checkered Slope in Bowser Map 3

9A Push/Pull Platform in Bowser Map 3

9B Small Push/Pull Platform in Bowser Map 3

9C Large Rotating Platform in Bowser Map 3

9D Freezes

9E Three Book Buttons

9F Rotating Platform in Big Boo's Haunt

A0 Flip Platform in Big Boo's Haunt

A1 Thwomp

A2 Grindel

A3 Spindel

A4 Whomp

A5 Whomp King

A6 Red Object in Bowser Battle 3

A7 Large Triangle Object in Bowser Battle 3

A8 Dorrie

A9 Invisible Object in Hazy Maze Cave

AA Invisible Object in Cheif Chilly Challenge

AB Invisible Object in Cheif Chilly Challenge

AC Invisible Object in Cheif Chilly Challenge

AD Seesaw in Cheif Chilly Map

AE Up/Down Log in Goomboss Map

AF Moving Platform in Goomboss Map

B0 Eyerok

B1 Invisible Object

B2 Star

B3 Silver Star

B4 Vertical Red Coin Star

B5 Bob-omb Buddy

B6 Minigame Dresser(invisible)

B7 Wall Sign

B8 Sign

B9 Toad

BA Peach

BB MIP the Bunny

BC Koopa the Quick

BD Big Bob-omb

BE Chuckya

BF Player

C0 Steel Box

C1 Spring Box Enemy

C2 Small Wooden Box

C3 Invisible Object in King Boo Battle

C4 Invisble Object

C5 Waterfall Mist

C6 Goomboss

C7 Goomboss

C8 Goomba

C9 Micro Goomba

CA Grand Goomba

CB Koopa

CC Tiny koopa

CD Koopa Flagpole

CE Bob-omb

CF Cannon

D0 Water Bomb

D1 Boo

D2 Big Boo

D3 Star Icons on Bottom Screen

D4 Big Boo's Haunt Entrance

D5 Thick Book

D6 Bouncing Lava Bubbles

D7 Bully

D8 Big Bully

D9 Chill Bully

DA Freezes

DB Chain Chomp

DC Giant Cannon Ball

DD Giant Rolling Boulder

DE Bullet Bill

DF Mr. Blizzard

E0 Snowball

E1 Sushi the Shark

E2 Manta

E3 Cheep Cheep

E4 Bubba

E5 Star Key

E6 Skeeter

E7 Fwoosh the Cloud

E8 Fly guy

E9 Snufit Bullet

EA Hoot the Owl(invisible)

EB Lakitu Bro.

EC Snufit

ED Swooper

EE Heave Ho

EF Klepto

F0 Pokey

F1 Freezes

F2 Unagi the Eel

F3 Volcano

F4 Manta Rings

F5 Wind

F6 Freezes

F7 Freezes

F8 Wiggler

F9 Mad Piano

FA Piranha Plant

FB Giant Piranha Plant(appears when approached)

FC Tiny Piranha Plant(appears when approached)

FD Piranha Plant(appears when approached)

FE Fireball

FF Scuttle Bug

100 Tuxie

101 Penguin

102 Bridge Penguin

103 Slide Penguin

104 Spiny

105 Money Bags

106 Mr. I

107 Big Mr. I

108 Plasma Ball

109 Lakitu

10A Amp

10B Ukiki

10C Ukiki

10D Cap

10E Fire Spitting Ball

10F Fireballs

110 Giant Snowman

111 Snowman's Head

112 Snowman's Body

113 Monster Snowman head

114 1-Up

115 Super mushroom

116 Invisible Object in Bowser Map 3

117 Bowser

118 Invisible Object in Bowser Map 3

119 Invisible Object in Bowser Map 3

11A Big Key

11B Last Star

11C Spikeball in Bowser Map 3

11D Koopa Shell

11E Tree

11F Invisible Pole

120 Coin

121 Red Coin

122 Blue Coin

123 Bubble

124 Clock Hand Upstairs

125 Clock Hand Upstairs

126 Pendulum Upstairs

127 Ice Square

128 Seaweed

129 Heart

12A Warp Pipe

12B Big Sign Pointing Left

12C Big Sign Pointing Right

12D Invisible Object in Bowser Map 1

12E Giant Silver Star in Tall Tall Mountain Slide

12F Giant Yellow Star in Tall Tall Mountain Slide

130 Giant Yellow Smiley in Tall Tall Mountain Slide

131 Giant Blue Smiley in Tall Tall Mountain Slide

132 Power Flower

133 Painting

134 Tweester

135 Tox Box

136 Monty Mole

137 Monty's Rock

138 Spin Drift

139 Freezes

13A Cloud in Castle in the Clouds

13B Clam

13C Flame

13D Blue Flame

13E Blue Flamethrower

13F Invisible Object

140 Invisible Object

141 Invisible Object

142 Invisible Object

143 Invisible Object

144 Silver Star Icons on Bottom Screen

145 Invisible Object

146 Chair

147 Bookend

148 Shooting Bookend

149 Invisble "Secrets"

14A Numbers

14B 1-Up Logo

14C Invisible Camera

14D Invisible Object

14E Invisible Object

14F Invisible Object

150 Butterfly

151 Chain Chomp Without a Stake

152 Invisible Object

153 Invisible Object

154 Small Staircase

155 Pole Fence

156 Flag

157 Birds

158 Fish

159 Feather

15A Freezes

15B Warp Point

15C Invisible Object

15D Portal

15E Invisible Object

15F Invisible Object

160 Invisible Object

161 Door

162 Star Door

163 Freezes

164 Snow Slide Piece

165 Invisible Object

166 Invisible Object

167 Invisible Object

DON'T TRY TO GO OVER 168, IT WILL RUIN YOUR GAME!!!!!!!!!!!!!!!!!!! :!:

So once you pick what you want to replace it with (It MUST already be in the map), then replace the XXX with that value. I decided to use a tower (031) because it can be used in ALL levels for an unknown reason.

You should have this:

1210443A 00000031

D2000000 00000000

now to pick what level to spawn in:

Use this code:

020988A4 000000XX

D2000000 00000000

Now heres the list of Map Values:

00- Test Map 2

01- Starting Area

02- Castle Foyer

03- Courtyard after getting a star

04- Basement?

05- Upstairs area?

06- Bob-omb Battlefield

07- Whomp's Fortress

08- Jolly Roger Bay

09- Jolly Roger Bay Sunken Ship?

10- Shifting Sand Land?

11- Shifting Sand Land Pyramid?

12- Dire Dire Docks?

13- Snowman's Land?

14- Snowman's Land Igloo?

15- Wet-Dry World?

16- Tall Tall Mountain?

17- Tall Tall Mountain Slide

18- Tiny Huge Island Tiny Island?

19- Tiny Huge Island Big Island

20- Secret Under the Moat?

21- Behind the Waterfall

22- Over the Rainbows?

23- Bowser in the Dark World

24- Bowser in the Dark World Battle Arena?

25- Bowser in the Fire Sea?

26- Bowser in the Fire Sea Battle Arena?

27- Bowser in the Sky?

28- Bowser in the Sky Battle Arena

29- Test Map 1

30- Chief Chilly Challenge

31- Chief Chilly Challenge Battle Arena?

32- Rec Room?

33- Outside the Castle Battle Mode Map?

0a- Cool Cool Mountain?

0b- Cool Cool Mountain Ice Slide?

0c- Big Boo's Haunt

0d- Hazy Maze Cave

?0e- Lethal Lava Land?

0f- Lethal Lava Land Volcano?

1a- Tiny Huge Island Wiggler's Cave?

1b- Tick Tock Clock?

1c- Rainbow Ride?

1d- The Princess's Secret Slide?

1e- The Secret Aquarium?

1f- Tower of the Wing Cap

?2a- The Secret of Battle Fort

?2b- Sunshine Isles

?2c- Goomboss Battle?

2d- Goomboss Battle Battle Arena

?2e- Big Boo Battle

?2f- Big Boo Battle Battle Arena

So i will choose Bobomb Battlefield (06) because it is a classic map.

020988A4 000000XX

D2000000 00000000

Now you add those too together and you have:

1210443A 00000031

D2000000 00000000

020988A4 00000006

D2000000 00000000

And now you have a code that makes you spawn in Bobomb Battlefield and all the trees are big towers.

You can add more with more replacement codes but instead, ill leave you will a list of all the Replace codes:

NINTENDUDECT's Codes:

Replace Coins:

12104432 00000XXX

D2000000 00000000

Replace Stars:

1210444e 00000031

d2000000 00000000

Replace the flipping platforms of Bob-Omb Battlefield:

121043F6 00000XXX

D2000000 00000000

Replace Goombas:

12104406 00000XXX

D2000000 00000000

Replace 1-Ups:

1210444A 00000XXX

D2000000 00000000

Replace Bob-ombs:

1210440E 00000XXX

D2000000 00000000

Replace Big Bob-omb:

12104458 00000XXX

D2000000 00000000

Replace Trees:

1210443A 00000XXX

D2000000 00000000

Replace Signs:

12104480 00000XXX

D2000000 00000000

Replace Hearts:

121044D8 00000XXX

D2000000 00000000

Replace Chain Chomps:

121043FC 00000XXX

D2000000 00000000

Replace Cannons:

1210444B 00000XXX

D2000000 00000000

Replace Stakes:

1210293C 00000XXX

D2000000 00000000

Replace Black Boulders:

12104402 00000XXX

D2000000 00000000

Replace Waterbombs:

12104450 00000XXX

D2000000 00000000

Replace ! Switches:

1210443E 00000XXX

D2000000 00000000

Replace Chain Chomp Gates:

1210444E 00000XXX

D2000000 00000000

Replace Bob-omb Buddies:

12104410 00000XXX

D2000000 00000000

Replace Mr. Blizzards:

1210445A 00000XXX

D2000000 00000000

Replace Paintings:

1210443C 00000XXX

D2000000 00000000

Replace Red Coins:

12104434 00000XXX

D2000000 00000000

Replace Boos:

1210446E 00000XXX

D2000000 00000000

Replace Big Boos:

12104470 00000XXX

D2000000 00000000

Replace Koopas:

12104412 00000XXX

D2000000 00000000

Zamurick:

Replace Silver Stars:

12104464 00000XXX

D2000000 00000000

Replace Whomps:

12104468 00000XXX

D2000000 00000000

Replace Piranha Plants:

1210445E 00000XXX

D2000000 00000000

Replace ? Boxes:

12104424 00000XXX

D2000000 00000000

Replace Fish:

12104454 00000XXX

D2000000 00000000

Replace Butterflies:

12104456 00000XXX

D2000000 00000000

Replace Birds:

12104452 00000XXX

D2000000 00000000

TADA!!!

3. Editing previously made codes

Not too many people do this but sometimes you can make fun codes.

Heres an Example:

The Drunk Mario code:

02051777 00000000

some people edit to digits in this code and it can make dramatic changes.

Heres what digits to change:

02051777 000XX000

If you change those digits with a number and or number to make a new code.

Try it, you may have some fun results.

4. Randomness

Some people just use 0204 and 0205 codes. They know that codes that start with 0204 or 0205 can have very cool/random effects:

take 0204 or 0205 and put some digits in front of it and MAYBE you might get something cool

such as

0204xxxx 00000000

0205xxxx 00000000

and replace the X's

02045674 00000000

or

02055648 00000000

I don't know if these work but if they do...have fun.

I have shown you the 4 ways but there is more

Heres another short guide:

How to change the size of your character:

Size and Speed mod defaults:

Size Default X=WIDTH Y= HEIGHT Z=DEPTH

62094a90 00000000

b2094a90 00000000

10000080 XXXXXXXX

10000084 YYYYYYYY

10000088 ZZZZZZZZ

d2000000 00000000

How to change your speed:

Speed Default

4216e370 0001df00

92096b5c f7ff0800

0216e370 XXXXXXXX

d2000000 00000000

4217f750 0001d000

92096b5c f7ff0800

0217f750 XXXXXXXX

d2000000 00000000

And that's about all you need to know.... Buhbye...

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Q: How do you make action replay codes for super Mario 64 ds?
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