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You'll need an Action Replay for the SNES to enter these codes in.

70000701 = Debug mode, all games.

7E016080 = SMB 3 old debug mode (missing level select).

The controls for the debug modes, should be easy to figure out. As for the SMB 3 old debug mode one however, Press Select + A/B/X/Y to toggle Kuribo's Shoe.

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Q: How do you get debug mode In Mario all stars?
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If you can debug codewith break point in Release mode then what is actual necessity of Debug mode?

You are confusing debug mode with debug build. A build simply defines a specific set of compiler options to produce an executable. You can define as many builds as you like so you can easily switch from one configuration to the other without having to continually reconfigure the compiler options. For instance, if you are working on a 64-bit machine you might choose to create a separate executable specifically for 32-bit systems, therefore you need a separate build configuration with the appropriate compiler options. A debug build is simply a compiler configuration that is ideally suited to debugging because it has no compiler optimisations and may include source code that will not be compiled in the release build. However, release builds can also be debugged. As developer you will have access to the program debug database, but you can also make this database available to your users if you wish them to be able to debug your release builds. Debug mode is not the same as a debug build. When you run your program from within the debugger (or from within your IDE) then you are in debug mode. In this mode, the program is attached to the debugger and all breakpoints set within the debugger will be honoured, even if it is a release build you are running. But when the program is executed outside of the debugger then you are in standalone (normal) mode and the breakpoints will have no effect, even in debug builds. Your debugger will typically provide some means to execute the program outside of the debugger. In Microsoft Visual Studio, for instance, F5 runs the program in debug mode while CTRL+F5 runs the program in standalone mode. When an exception occurs in standalone mode, the operating system will ask if you want to debug the program or terminate the program. If you choose to debug, then the operating system will ask you to specify your debugger. If the debugger is already running then that will be listed as one of the options but you can choose to use a new instance of the same debugger or choose another debugger entirely (if one is available). Once you select the debugger, the debugger attaches itself to the process and sets up the debugging environment. Provided the program's debug database is available, the debugger will then isolate the problem and present the code to you just as if you'd run the program in debug mode. If the database is not available, the program will be disassembled instead -- you won't have access to the source code.