As a trap card, you cannot activate it on the turn you Set it. However you can activate it in any turn after that, including your own, if you wish.
The effect of Call of the Haunted that destroys the monster it summons, is not something that 'activates'. Because it does not activate, there is nothing for Stardust Dragon to chain to.
Yes! You can activate Call of the Haunted to get a monster in the same position from your Graveyard as it was when destroyed. That will allow your monsters to protect you and keeping your life points safe
No part of Call of the Haunted or Royal Decree affect a monster's ability to attack. The Sangan will be able to attack as normal.
As a trap card, you cannot activate it on the turn you Set it. However you can activate it in any turn after that, including your own, if you wish.
Call of the Haunted will resolve first, summoning Sangan. Mystical Space Typhoon will resolve second, destroying Call of the Haunted. This in turn will destroy Sangan. Sangan will start a new chain with his triggered effect and search for a card of 1500 ATK or less.
No part of Call of the Haunted's activation prevents monsters from being tributed. Of course, if you activate it in your opponent's turn, you could only tribute the monster for a spell speed 2 effect or trigger.
The effect of Call of the Haunted that destroys the monster it summons, is not something that 'activates'. Because it does not activate, there is nothing for Stardust Dragon to chain to.
Yes! You can activate Call of the Haunted to get a monster in the same position from your Graveyard as it was when destroyed. That will allow your monsters to protect you and keeping your life points safe
No part of Call of the Haunted or Royal Decree affect a monster's ability to attack. The Sangan will be able to attack as normal.
Call the number on your box and they will activate it
Call of the Haunted destroys its summoned monster at the same moment it itself is destroyed. In the above case if it's being negated by Royal Decree, then it will not destroy the monster. Even though Royal Decree is being destroyed by the same resolution, it is still negating Call of the Haunted up until the point of its destruction. The end result, Call of the Haunted and Royal Decree will go to the graveyard but the monster summoned by Call of the Haunted will be safe.
Nothing really - traps get negated, including Call of the Haunted. Call of the Haunted special summons a monster, and has a condition to destroy itself or the monster, depending on what happens. However it is not true to say it is 'holding' the monster on the field. Simply negating Call of the Haunted will not destroy the monster. While Call of the Haunted is being negated, if the monster is destroyed, Call of the Haunted will remain on the field, uselessly. If Call itself is destroyed, then the monster is not destroyed.
Call of the Haunted is limited, so you can only have 1 Call of the Haunted in your deck.
As a trap card, you cannot activate it on the turn you Set it. However you can activate it in any turn after that, including your own, if you wish.
Just because Call of the Haunted was selected, does not in any way stop it from being chained. Greenkappa is unable to destroy a target that has flipped before Greenkappa's effect can resolve, but will still destroy the other one if that remains face down.
You can only activate a Quickplay Spell card from your hand in your own turn. If you want to activate it in the opponent's turn, you must Set it during your own turn.
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