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The thing to remember is everyone has a "best class." Some people have found good weapon combos, but you will be so much better if you find a combination that fits your playing style uniquely. Experiment with every gun you unlock, and then give it a second chance later in the game to make sure you don't like it. And those stats that each gun comes with is isn't a measure of it's effectiveness really. If you own with the FA2000, you're gonna beat the inexperienced M16 user. All preference.

Also, good players have classes for certain situations. You usually have one or two classes that are good in all scenarios, a sniper, maybe a missile launcher class, etc. It is not uncommon, like the default classes, to have each of the five primary weapons categories represent a class (Assault Rifle, LMG, SMG, etc.). Personally I have a sniper class, a missile class, an "Overwatch" class, and a couple of assault rifle classes (sometimes I'm not in a rhythm and sometimes changing it up a bit helps.)

Your attachments are almost as important as the gun you choose. If the plain iron sights are bad on some gun, a sight attachment is a good idea. If you want to sneak around undetected put on a silencer. You have to experiment with this.

Also, your perks mean a lot. Scavenger and Bling are my two favorite blue perks. Stopping Power, Cold Blooded, and Hardline are my favorite red perks, and Commando, Steady Aim, and sometimes Sit Rep are used on my classes for the yellow perk spot. But again, all up to the player. If you never knife don't get Commando, if you have a strong enough gun don't get Stopping Power, etc. Know what each perk (and its Pro version) does. And choose your death streak wisely.

Here are a couple of my favorite classes that yield great results:

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Scar-H, silenced -great weapon, silencer makes it a devil

AA-12, extended mags -owns

Semtex (for campers) , Stun Grenade

Scavenger Pro

Hardine Pro

Ninja Pro

final stand or painkiller

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M16, Holographic Sight-beast of a weapon, holographic takes away recoil

Ranger, akimbo- any shotgun will do

Semtex (or Claymore), Flash Grenade

Scavenger Pro

Cold Blooded Pro

Commando Pro (or Sit Rep Pro)

Final Stand

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WA2000, silenced with Thermal- relatively unpopular sniper rifle that is actually really good with very little recoil

TMP, silenced with Holographic- almost like a primary weapon

Claymore, Flash Grenade

Bling Pro

Stopping Power Pro (counter the silencer)

Steady Aim Pro

Martyrdom

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AUG HBAR, with grip and FMJ- this is a devastating weapon, with sharp accuracy and the FMJ tears through cover

SPAS-12, extended mags and FMJ- good weapon, just need a shotgun here

Frag, Flash

Bling Pro

Hardline Pro

Steady Aim Pro

Final Stand

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MG4, silenced with Thermal Scope- fun weapon, the thermal makes it easy and deadly to use, and the silencer reduces recoil so more bullets hit the target

Striker, FMJ and extended mags- again, any shotgun

Bling Pro

Stopping Power Pro

Steady Aim Pro

Final Stand

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M21 EBR, silenced with Heartbeat Sensor- this will be a total stealth class, and this is an all-around good weapon that can snipe

TMP, silenced with red dot sight- basically a primary weapon, good accuracy, and makes up for the EBR's non-automatic fire

Claymore (or C4, or Throwing Knife for coolness), Smoke Grenade

Bling Pro

Cold Blooded Pro (So they're undetected by thermal, air support, etc., and don't appear with the red reticule thing)

Ninja Pro (undetected by heartbeat sensor and are totally silent)

Final Stand

(if you're good with this class you can own hard but really i just have it for fun)

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