An object program is a compiled program ready to be loaded on a computer,
i.e. machine code, ready to be executed by the machine.
A source program is what the programmer wrote, which is then translated into object program by a compiler.
a sprite is a computer program that moves.
plz tel me befre 12 pm as i hv sessnal xam...
Design - Placing object on the form - Buttons, Textboxes.... Debug - The program actually runs the code.
The difference between roughness and flatness is that one, flatness, is the shape of an object. Roughness is the surface or texture of an object.
A floating object can be moved independently of the surrounding text characters.
make is a utility program, compile means translation from source to object module.
a sprite is a computer program that moves.
plz tel me befre 12 pm as i hv sessnal xam...
Deciding between a standard module and a class module is not a decision based on performance, but one of design. The main difference between the two is in the way that they handle data. A standard module stores only one copy of the data. A class module encapsulates the data within each instance of the class. That is, for each instance of the class, the data exists separately. The other main difference is the scope of variables and procedures within the module. In general, any variables and procedures declared as Public within a standard module are visible anywhere in the project or external programs if the standard module is in a component. Variables and procedures declared as Public within a class module can only be seen through a reference to an instance of the class module. The lifetime of data and procedures stored within a module is affected by which type of module is used. The lifetime of the data and procedures in a class module is defined by the lifetime of the object. So data and procedures are available only if a reference to the object exists. Data and procedures declared within standard modules are available for the lifetime of the program. Therefore, to answer your question, if you are writing a function that you want available throughout the lifetime of the program and visible to all code in the application, then place the function within a standard module.
JAVA is an Object Based Programming Language. it doesn't provide multiple inheritance and operator overloading. while Object Oriented Lanuages provides both.
SCHEMA is the physical arrangement of the data as it appears in the DBMS. SUB-SCHEMA is the logical view of the data as it appears to the application program.
difference between a form file and a form.
[object Object]
[object Object]
[object Object]
38
[object Object]