Platform-dependent.
C language doesn't say anything about graphics, it is platform-dependent.
Platform-dependent, GUI is not part of the standard C libraries.
Machine-dependent (generally called "platform-dependent")
No. Not only will C source code have to be recompiled to work on different machines, but implementations of platform-specific concepts (file system management, UI, etc.) will have to be rewritten completely to work on a new machine.
C++ is not platform dependent. The implementation is, but not the language.
Platform-dependent.
Platform-dependent.
There is no such thing as a platform-free programming language. The correct term is platform-independent language. It simply means that the same source code can be compiled or interpreted upon any platform; the code is not machine-dependent.
a language is called platform dependent only if its compilation and execution depends on underlying system. the system supporting is required here
c is platform dependent
C language doesn't say anything about graphics, it is platform-dependent.
Platform-dependent, printf ("%d\n", (int)sizeof (void *))will tell you.
Platform dependent means a software will work only in a particular platform it wont work in all platform means not in all os
Not part of the language, platform-dependent. Windows: CreateThread Posix: pthread_create in pthread.h
Platform-dependent, GUI is not part of the standard C libraries.
Platform-dependent. But if you are using a PC with Hercules or CGA graphics card, then you are out of luck.