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You cannot delete an uninitialized pointer, because there is no allocation for the object, and the pointer contains garbage. That includes the case where you attempted allocation and failed, but deletion is safe in that case because a NULL pointer is "safe" to delete, even though it does not point at anything.

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Q: Trying to delete uninitialized pointer to object?
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Algorithm to delete?

The only way to delete objects in an object oriented programming language (unless they were created in heap memory) is for the object to go out of scope. If the object is declared in the heap, in c++ you would use delete[] ptr; or delete ptr; where ptr is a pointer to your object.


Should you explicitly call a destructor in C programming?

Not to be pedantic, but you cannot call a destructor explicitly. Destructors are implicitly called when an object falls from scope or when you delete a pointer to an object. Any object created dynamically (with the new keyword) must be deleted as soon as you are finished with it, and before the pointer falls from scope. In this sense, you are explicitly calling the object's destructor, however it's really being called implicitly by you deleting the pointer. It's also good practice to explicitly NULL your pointer immediately after deleting the object it pointed to. An object reference is destroyed automatically when the reference falls from scope. If you have a pointer to that reference, do not delete the pointer, but do assign it to NULL as soon as possible to prevent any access to the deleted object. If you do delete a pointer to a reference that's still in scope, you will render the reference NULL and a NULL reference will render your program invalid.


How do you use delete function in inheritence in classes using c plus plus?

You use delete to release the memory occupied by an object that is being pointed to by the pointer you delete. Provided all base classes have a virtual destructor, it doesn't matter what the type of pointer you actually delete is, so long as it is a type of class from which the object is actually derived. The destructor from the most-inherited class (the object itself) will be called first, which calls the destructors of its immediate base classes, and theirs, and so on until the object is completely released from memory.Note that you must not delete pointers to object references -- they must be nullified (not deleted) when they are no longer required. The referenced object will be deleted automatically when it falls from scope.


When you let your pointer linger over an object the pointer is?

The pointer is non-NULL.


What is a bit copy?

A bit copy of an object is an exact, bit-by-bit, copy of that object. The default copy constructor generated by the compiler makes a bit copy. This is potentially a problem if the object contains pointers to other objects... A bit copy of a pointer copies the pointer, but not its data. This means that you have two pointers pointing at the same object in memory. If you delete one of them, the other becomes invalid, and this can (usually does) cause corruption. If an object contains a pointer, the object's copy constructor should provide for proper allocation and copying of any pointed to objects within that object.