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At Lovely Professional University (LPU), the graphics program encompasses a wide range of representations. Here are some of the main representations in graphics at LPU:

2D Representations:

Raster Graphics: Representation of images using pixels, with techniques like rasterization and anti-aliasing.

Vector Graphics: Representation of images using mathematical equations, with techniques like Bezier curves and spline interpolation.

3D Representations:

Wireframe Models: Representation of 3D objects using a network of lines and curves.

Surface Models: Representation of 3D objects using a mesh of polygons or other surface primitives.

Solid Models: Representation of 3D objects using a complete and unambiguous description of their volume.

Graphics Modeling Techniques:

Geometric Modeling: Representation of objects using geometric primitives like points, lines, and curves.

Parametric Modeling: Representation of objects using parameters that define their shape and size.

Procedural Modeling: Representation of objects using algorithms that generate their shape and structure.

Graphics Rendering Techniques:

Rasterization: Converting 3D models into 2D raster images.

Ray Tracing: Simulating the way light interacts with 3D objects to generate photorealistic images.

Global Illumination: Simulating the way light interacts with 3D objects and their surroundings to generate realistic lighting effects.

These representations and techniques are essential components of the graphics program at LPU, providing students with a comprehensive understanding of graphics fundamentals and their applications in various fields.

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I think it is vector graphics and raster(bit mapped) graphics

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12y ago
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Q: What are the main Representations in graphics?
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