Depth determines whether it shows up under or below an object if an object collides with it.
with (instance_create(x,y,objecttobecreatedbehind)){depth = objectinfront.depth + 1;}
Yes, the internal variable for an object's speed in Game Maker is <Object_Name>.speed.
Je moeder is gay.
You could use a tile-depth object with a sprite that animates. It would take a ****load of file-size to hold all the images though. Game Maker 8 has support for non-screen-coating variants, I believe.
use the instance_create function
An instance is most commonly a [Object] placed on a [Room] -Battlemaster1
Change to another object with the same sprite
Have it move without gravity keeping it on the ground.
First Make a Sprite of the question make it an object, same with the answer
in code:move_towards_point(object.x,object.y,speed)
use the action with the big up arrow
Sorry, But this area is for game maker questions only, GAME MAKER, As in the PROGRAM GAME MAKER, Not Other Game Makers, Game maker is owned by yoyo games, So please dont post questions about other game makers here, but, to answer your question, game maker is the best game maker, just search yoyogames game maker in Google UK.