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Select the event 'If Global Mouse Pressed' and in 'execute a piece of code', put instance_create(yourobject, mouse_x, mouse_y) But you should really get on the game maker fourms for this stuff :/
Get a new mouse.
walt disney himself
How To Correct The Mouse Pointer Moving Horizontally
I have to move my mouse mouse quickly up
for shooting towards the mouse, there is an event called "global mouse left" in this event, add an action called "create object moving". select the obj_bullet (by now you should have this object created) X:mouse_x, Y:mouse_y ,speed:30 and your done. add enemies with a collision event to the bullet and add destroy instance:self.
A double click
You might have pressed F5 in a way that looks like you pressed F3
Minnie Mouse ; the two starred together in 'Steamboat Willie' in 1928 .Walter Disney, Also the maker of Disney World.
The grand high witches hid the mouse maker bottles in the kitchens of the hotels where the International Society for the Prevention of Cruelty to Children was holding their convention.
Get the jet mouse system. It's a script that allows you to do that. Just put it in a blank box above materials.
There is no code for that, you'll have to make something else. sorry