Because it has 4 sides
The rectangle has four of them, and any parallelogram that has one of them is a rectangle.
NO! You have |_\ with the other three angles adding to 270 in any way!
The length of the rectangle way not be equal to the width.
It depends. A polygon can have any number of sides, in the same way as a circle can have any radius.
If you are asking what the distance around a rectangle is called, the answer is "perimeter". that is not the question though is it???
The rectangle has four of them, and any parallelogram that has one of them is a rectangle.
CORNER : intersection of the outside faces of a polygon, or location where roadways intersect.
You get two congruent right triangles when you divide a rectangle diagonally. (This is one way to show that the area of each of those triangles is 1/2*base*height. Rectangle area = (4 in)(8 in) = 32 in2. Triangle area = (1/2)(4 in)(8 in) = 16 in2.)
You get two congruent right triangles when you divide a rectangle diagonally. (This is one way to show that the area of each of those triangles is 1/2*base*height. Rectangle area = (4 in)(8 in) = 32 in2. Triangle area = (1/2)(4 in)(8 in) = 16 in2.)
A polygon is convex if it has no two points that can be used to define a line segment that falls outside of that polygon. Another way to put it is: a convex polygon has all vertices pointing 'out'. Consider the following 6-sided polygon: _ ' | |_ |__| Well you get the idea. The 'notch' cut out of the square turns the square into a six sided figure now, with the 'corner' in the upper right pointing 'in' so the polygon is not convex.
a polygon,quadrilateral,parallelogram,rectangle and a rhombus hope this helps if you are having a problem with math
Rocket game corner for 6500 coins only way unless trade with a person
Let's place the rectangle with one corner at the origin. Then one coordinate is (0,0) call this the lower left corner. Now the lower right corner must have a y coordinate of 0 and we call the x the coordinate L for the length of the rectangle. So the lower right corner is (L,0)Now the upper left corner is (0,H) where H is the height of the rectangle.The last corner is the upper right and it (L, H).So the coordinates are (0,0), (L,0), (0,H), (L,H) where L is the length and H is the height.Now we can move or translate the rectangle anywhere we want on the plane.For example, let's move the lower left corner horizontally by 3Then the new x coordinate of the lower left side is 3 so it at (3,0) The lower right side is (L+3,0), the upper right side is (L+3,H) and the upper left side is (3, H)Perhaps you now want to move the rectangle up vertically, say 4. (We already moved it horizontally 3 so we leave that.) So the new y value for the lower left coordinate is 4The left lower corner is at (3, 4)The lower right corner is (L+3, 4)The upper left corner is (3, H+4) andthe upper right corner is (L+3, H+4)What we just did is known as a rigid motion.Any way of moving all the points in the plane such thata) the relative distance between points stays the same andb) the relative position of the points stays the sameis called a rigid motion.More specifically, it is a translation,In Euclidean geometry a transformation in which the origin of a coordinate system is moved to another position but the new axes are parallel to the old; a change of variables of the formx' = x + a, y' = y + b. In our case a=3 and b=4We can either think of moving the rectangle, OR we can look it as leaving the rectangle where it is and moving the coordinate system.
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X at the top right hand corner of the screen
either a right angle or a acute angle it depends what way you turn the triangle
A rectangle. Since it has two pairs of lines of identical length, then there is no way to have one right angle without all four being right angles (unless you change the lengths and then it is not a parallelogram). If you have four right angles, then you have a rectangle.