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The 13th island of Poptropica, Skullduggery Island was released to general free use on June 17, 2010 (Early Access to paid monthly members was on May 20, 2010.)

*This is a complete walkthrough but each user will experience slightly different game play according to random acts such as battles and hazards. No two games will play exactly the same, and the trading skills of the player will alter the time required to complete the island. This solution contains spoilers. There is more detail at the related question.

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Playing the Island(s)

Enter the island from the Island Map (members had Early Access May 20, 2010) and climb down to Fort Ridley, one of a few small islands scattered about in the sea. For the first part of the island, you will collect items that lead to other items and clues. Once you have a ship, trading and battles will be part of the island quest.

  1. Travel down Main Street to the right and cross the covered bridge. On the far side, climb down into the stream and go left to get the Doubloon from the sand.
  2. Return left to Stinky Tim's General Store, and use the doubloon to buy a bag of chicken feed. Also go to the upper right shelf to get the Broken Mirror.
  3. Give the feed to the boy with the chickens. He will give you a chicken.
  4. Head right again, across the bridge to the corn farm. Use the chicken to eat some of the bugs, and the farmer gives you a Blue Candle.
  5. Go far right. past the Governor's house, to the sea edge and talk to the woman there whose husband is lost at sea. (This is not necessary but part of the story.)
  6. Enter the Governor's house and use the Blue Candle to reveal the missing writing on the Parchment. The Governor will tell you about the Treasure Map and the need to defeat Captain Crawfish the pirate.
  7. Go back to the Fort and use the telescope at the top, where you will see a small raft. Signal the raft using the Broken Mirror, and it will dock.
  8. The beach woman's husband is aboard the raft, and is grateful to be home. He gives you his ship, which is now crewed by a cabin boy and the old sailor from the fort.
  9. Aboard Your Ship : raise anchor and sail to Dragon Cove, up and to the left of Fort Ridley. Avoid sea creatures, and especially pirate ships, but try to pick up salvage items in the water.
  10. Disembark at Dragon Cove, home of Ship-Shape shipbuilders. To find the map piece, go to the water's edge and stand on the sunken statue to reveal a Mallet. Push the old fisherman to the right, past the giant Bell Gong, to near the first barrel. Then hit the Bell Gong with the mallet. This will send fish up for the old man to catch, and he will give you the map piece. You cannot immediately afford a new ship, or the services of the Shipwright, who can repair damage while underway. Ships and crew cost thousands of doubloons. You can buy a small cargo with your doubloons, preferably Silk which is cheap here but more valuable elsewhere.
  11. Sail to Bouffant Bay, to the right, again avoiding damage but picking up salvage from the water.
  12. You can help the worker on the dock, but you will not need his clue. Go right until you see the island's trader, who will buy any salvage, or your Silk cargo from Dragon Cove at a premium. Here, it is Medicine that is cheaply purchased. Go right to the residence with three Hanging Fern Baskets. Jump up into the 3rd, then the 1st, then the 2nd (middle) one. The map piece will appear. In the nearby Willard's Warehouse is the Cargo Master, who can increase your cargo space for any ship by 50%. He is also not affordable at the start. Be sure to buy a cargo of Medicine.
  13. Sail to Parrot Port, directly below. Sell your salvage and cargo, but there is no cargo to cheaply purchase here. In Petey's Pirate Pub is the Navigator, who can increase your sailing speed if you hire her. At upper left is a Cracker. Go back to the Trading Post and locate the Parrot. It will tell you to dunk yourself in the sea and come back to find it (it is in a higher window). When you do, it wants you to block some smoke, which refers to the nearby chimney you can stand on. Now the parrot is at the palm tree at far right, and tells you to see the pirate in the tower near the shore, who is the parrot's owner. Go to him, then locate the parrot flying above the buildings. Use the cracker to lure him back to the tower, where the pirate gives you the map piece.
  14. Sail to Golden Harbor, directly below, home of the Golden Harbor Bank. You can borrow doubloons equal to your current net worth, and make larger profits with the capital. You can have the loan for up to 20 days at 5% interest per day. To get the map piece here, you have to light three of the five street lights, some of which go out when others are turned on. You should light the 4th, 2nd, and 1st in that order. The map piece appears in a draped archway.
  15. Sail for the Pirate Outpost, directly left, and dock there. Sell your grain and buy Spice, which is cheap here. Climb up the giant skull, jumping over hostile pirates. In the cannon shack is the Cannoneer, who you may wish to hire later. At the top of the mast is a "cannon starter kit" (fuses), which will fire any of the four cannons on the outpost. Push the small barrel of explosives off the mast and into the water below. Swim it over to directly under the Golden Tooth of the rock skull. Go left and fire the cannon there. Hitting the barrel will shake loose the Golden Tooth and reveal the hidden map piece.
  16. The Circular Trade Route : Sail back to Dragon Cove, directly up, and sell the Spice there. Now you have established a clockwise "trading route" that will enable you to slowly build your wealth and buy larger ships and more cargo, and eventually hire some or all of the four helpful skilled crewmen. The Dragon - Bouffant - Parrot - Golden - Pirate route is not required, but workable. There are no shortcuts, but your progress is much faster as you increase your ship size and speed.
  17. Winning the Game : When you have the largest class of ship, the Phoenix Warbird, and the skilled Cannoneer, you are more than a match for any ship, even Captain Crawfish. Sail to battle him off Skullduggery Island. When he is defeated, return to the Governor's house at Fort Ridley. He will give you the location of the Buried Treasure and a Bone Shovel to dig it up.
  18. Travel to the island and dig at the mound 6 paces right of the Black Flag. After the treasure is out of the hole, you will be surprised by Captain Crawfish and his crew, and a spy who posed as an aide to the Governor.
  19. Unfortunately, there is no duel. Your crew sails in to save the day, and you return the treasure to Fort Ridley, where the Governor awards you the Island Medallion!

Hints:

1) Getting sunk in battles (or otherwise sunk) will lose 10% of your doubloons and 10% or 13% of your cargo.

2) Use your anchor to control your ship around salvage and rocks.

3) Don't spend so much on a ship that you cannot buy a full cargo for it.

Quirks:

1) The game is currently very buggy around the finish, losing days or entire characters. Be prepared to reboot rather than start the island over!

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To win on Skullduggery island, you have to acquire a powerful ship by trading among the islands around Fort Ridley. Avoid the attacks on your ship by creatures or pirates, and fight them using your own cannons. As you amass doubloons (cash), you can buy more cargo and larger ships, and eventually fight it out with the dreaded Captain Crawfish. When you have beaten him , you can dig up the Buried Treasure and return it to its rightful owners at Fort Ridley.

(see the related solution questions)

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There is a more deatailed explanation of the island at the related question, but the walkthrough below has no factual errors.

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Steps to completing Skullduggery Island:

1. Once you are on the island, go right through the first section of town and walk up the hill to the bridge. Click "go right."

2. Once you are on the other side, walk down the terraces until you are at the bottom. Walk left until the arrow turns into the "go left" sign. Click it.

3. Once you are here, you will see a gold coin. Walk over it. Then go back.

4. Once you are back on the main street, go to "Stinky Tim's" general store. Go to the cashier. Click on your "items" button and click the "use" button on the gold coin. The cashier will give you a bag of chicken feed.

5. Walk over to the right and you will see a set of shelves. On the top shelf is a cracked mirror. Click on it. The cashier will give it to you.

6. Once you are out of the store, go to your left and you will see a man with some chickens. Give him the feed. In return he will give you a chicken.

7. Go back to the screen with the farmers. Walk to the man that is standing beside his corn crops. Give him the chicken. In return he will give you a blue candle.

8. Walk waaaay over to the right until you reach a bunch of boulders. Jump up the boulders until you reach a mansion. Go inside.

9. Walk over to the right until you see two men standing near a candle. Go over to them and click the "use" button for the blue candle. A message will appear. Read it and then leave.

10. Walk over to the right until you reach the end, and then jump off. A lady is standing at the bottom. Click on her and ask her the questions that pop up. Then go back to main street.

11. Climb up the tower (it was the first building you saw when you first came on the island). At the top, you will see a telescope. Click it. Move the lens to the left until you see a raft. Click the broken mirror (it will appear in the bottom left hand corner). It will signal the raft and it will come to shore.

12. The man on the raft will give it to you. Go over to it and click "embark."

13. Press the space bar to raise the anchor and go right. If you see any "Salvage" in the water, make sure you go over it. This will get you extra cargo and Doubloons.

14. Once you reach the island, click on the pier to dock.

15. Go to the right and you will see a sign marked "Trading Post." Click on the person underneath it. Sell all of your cargo. (Tip: Don't buy anything at Parrot Port, only sell. Their prices are expensive.)

16. Go over to your right into "Petey's Pub." Go over to your left and jump onto the root beer barrels. Then jump up to the second story on your right. On a shelf above to the left, you will see a cracker. Go get it. Exit the pub and go to the left of the trading post. You will see a red parrot. Click on it.

17. Go over and "jump in the sea" as it instructs you to. Then go over to the second building on your right (it's right where the trading post is), and jump up to the second story window. Click on the parrot again.

18. Jump up on the roof, and then jump to the green roof on the left. Jump on top of the chimney to "clog the vent." Jump of the roof to your right onto a palm tree. Click on the parrot again.

19. Jump across all of the roofs (left) until you reach what appears to be the first building. Jump as far as you can to the left. This is the tower. Jump up it until you reach the pirate. Click on him. Then go to your "items" and click on the cracker. Once the parrot is there, click on the pirate. He will give you your first map piece. Leave the island.

20. For best results go in a clockwise direction. Your next stop should be golden harbor. There are five lamps here. Click on them in this order: 5th, 3rd, 4th, 2nd, and 1st. Then go the archway and get the next map piece.

21. Go over to the trading post. Sell everything except for grain. Then click on the grain and buy "to the max." Leave that island and head over to the next island (clockwise), Pirate's Outpost

22. Dock here, and go to the trading post. Sell all of your grain and buy all of the spices you can. Then go over to the far left, past the skull, until you reach a little piece of land with a cannon on it. Climb up the land until you reach the top. From here, you will see a hanging piece of wood over to the right. Jump on it. From here, jump up to the right and walk right across this entire area until you reach a piece of chain hanging above a cannon. Climb up the chain and jump up the porch of the cannonry.

23. Jump on the Cannonry's roof and continue up until you see a ship's mast. Jump over (left) to the ship's mast and walk over to a box labeled "Cannon starter kit." Jump from the mast to the left. Make sure you only take a little jump, or else you will just fall to the very bottom of the island. At the bottom of the mast (to the left), you will see a barrel marked "Danger: Explosive." Push this barrel to the left until it falls off the edge. Jump after it.

24. The barrel should have landed in the water. Get behind it, and swim to the right until you are directly underneath the huge skull's gold tooth. Go back the cannon on the little piece of land and click on it. It will shoot a cannon out to the barrel, and the barrel will explode, causing the gold tooth to fall off. A piece of the map will appear in this space. Go and retrieve it. Go back to the raft and leave.

25. Continue in the clockwise motion. (Make sure to retrieve any salvage you can find on your trips.) You will soon reach an island, Dragon Cove. When you get off your boat, walk straight across the boardwalk. Jump onto the two floating crates, and then jump on the floating dragon statue. Stand on it for a moment and it will begin to sink. When it does this, a mallet comes up out of the water. Get the mallet. Find the man that is sitting on a crate with a fishing pole. Move him waaaaay over to the right (past the bell, and then stop right in front of the barrel). Go over to the bell, get the mallet from your "Items" and click "Use." It will ring, causing a bunch of fish to jump in the air. The man will catch one, and in order to thank you he will give you the piece of the map that the fish had in it's mouth.

26. Go back to the boardwalk and go to the trading area. Sell all of your spices and buy all of the silk you can hold.

27. Leave the island and continue in a clockwise direction. You should arrive at Bouffant Bay. Go over to the trading post and sell all of your silk. Buy all of the medicine you can. Go over to the right until you see three hanging ferns. Jump up and hit them in this order: 3rd, 1st, 2nd. Another map piece will fall down. Get it and leave.

Assemble the five map pieces to reveal a new island, Skullduggery.

Continue in a clockwise direction with your trade. Remember, Dragon cove has an area where you can buy ships (it is to the right of the trading post). Also, Golden Cove has a Bank where you can get a loan. Just be sure to pay it back quickly, because the daily interest compounds very quickly.

28. When you have enough money, be sure to hire crew members. Their services range from 12,000-20,000 Doubloons. There is the:

Cannoneer- you can find him in the cannonry on Pirate Outpost

Navigator- you can find her in Petey's pub on the second floor on Parrot Port

Shipwright- In the ship store to the far left on Dragon's Cove

Cargo Master- He is on the second floor of Willard's Warehouse on Bouffant Bay

29. Once you have the Phoenix Warship, look at the map pieces. Skullduggery Island is between Golden Harbor and Pirate's Outpost. Captain Crawfish will come. You must sink his ship. It may take several tries.

30. Once his ship has sunk, go back to Fort Ridley (home) and go back to the Governor's Mansion. Go talk to Governor Roland. He will give you a map and a shovel. Embark again

31. Go to Skullduggery Island. Walk over to the flag and walk six paces. Use the shovel. You will find a great treasure. Then, Crawfish will return and try to steal the valuables. Your crew will save the day. You will head back to the island and get the Medallion.

(see related question for more)

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The 13th island in Poptropica, Skullduggery Island is mainly a sailing game : collecting doubloons, getting better ships, trading among the islands, and battling pirates and sea creatures.

The start is a short Poptropica challenge to get a ship, and during the trading part you will acquire the pieces of a Mao to Buried Treasure, which provides the ending for the quest.

(for hints, a full solution or a walkthrough, see the related questions)

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The small island "Skullduggery" appears in the sea (but not on the game map) when you obtain all five pieces of the Treasure Map from the 5 outlying islands. You only need to go there at the end of the quest, when you have defeated Captain Crawfish and acquired the Bone Shovel and Location Card from the Governor.

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Ghost Story island is the 23rd island of Poptropica. It was released for free general use on January 12, 2012. The object of the quest is to uncover the secrets of Hemlock Harbor, a seaside village that attracts ghost hunters seeking the 5 historic ghosts there.

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This solution contains all spoilers. A more complete version is at the related question. There is a link to a video walkthrough at the related links below.

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Arriving at Hemlock Harbor

1. Go left along Main Street, past the Bank, and get the salt from the man in front of the Gingerbread House bakery.

2. At the cemetery, get the Celebrity Spirits pamphlet from the tour guide.

3. Talk to the man looking for his uncle's gravesite.

4. Go back to the newspaper building and down into the basement. Find the listing for Silas Moon in the burial records. (page 4)

5. Go to the cemetery and give the man the information. He gives you his room key at the Inn.

The Inn and Haunted House (The Woman in the Window)

6. Go right of Main street to the Inn, next to the Haunted House. Check in with the owner and then go upstairs to room 2-B, where you can take a rest.

7. When you wake up, things are mysteriously moving about the room. But when you investigate, you find that the inn owners are just fooling you.

8. Go downstairs, where you can now pick up the violin next to the piano.

9. Leave and go next door to the Haunted House, which you can reach by bouncing on the tent of a ghost hunter camped there.

10. Use the violin, and play the entire tune. You will see something in the attic window.

11. Jump down, as the magistrate arrives to take away the camper. Use his binoculars to see the upstairs window. Bounce back up and enter through the steel basement door.

12. Cross the basement, and when the stairs collapse, push the large box over to jump to the first floor. Enter the door to the second floor.

13. Use the telescope at the window (focus with the ring) to look at the prison and lighthouse along the bay, untl you are startled by the arrival of a woman. The woman (Fiona) suggests that you can find more answers if you get some help, notably Jane the baker at the Gingerbread House.

Equipment and the Cemetery (Cemetery Specter)

14. Go to the bakery and Jane will provide you with some hig-tech ghost-hunting equipment : thermal imager, EMF meter, thermometer, and spectral camera.

15. Go to the cemetery to investigate the Cemetery Specter. Work your way through the hedge rows to the A gate at upper left.

16. Go right and climb up to meet the female ghost hunter, then hide to await the Specter, who arrives wearing a hood and carrying a rose. Use the spectral camera to take his photo, and he disappears again.

17. Go to the upper right corner of the maze, through Gate B, where you will meet an eccentric ghost hunter near the shed where the Engraver works.

18. Exit gate B, press H to exit the cemetery. Take the specter photo back to the Herald, whose editor has promised a reward for ghostly evidence.

Newspaper and Bank (Tireless Thief part 1)

19. The editor pays you 50 dollars for the photo. Take it next door to deposit it in the bank.

20. The bank is closing, so you take it to the Vault downstairs. When the guard opens it up, the dog begins to bark. Use the thrmal imager to spot someone beneath the vault floor.

21. Go right to the newspaper to find a special edition has been released with your photo of the specter. The Magistrate arrives and disperses the crowd.

22. Go back to the shore by the Haunted House, and give your room key to the boat pilot.

The Prison Island (Tireless Thief part 2, Warden's Sweet Tooth)

(*can, confusingly, be played before the Lighthouse, a minor island error)

The Lighthouse (Restless Lighthouse Keeper)

(*can played before the Prison, above, which you see with the searchlight)

28. Pick up the torch and enter the lighthouse.

29. To climb the stairs, only go up one short distance at a time, then *duck* while the wind is blowing. If you come up while the leaves are blowing, it will blow out the torch and throw you back down the steps.

30. Climb the rope and set up your thermometer on the chamber wall.

31. Climb to the searchlight (you can see the prison), and jump down into the water or your boat. Sail back to the town beach. When you reach there, the thermometer alerts you. Sail back to the lighthouse.

32. Follow the ghostly torch up the steps (no wind now) and talk to the Lighthouse Keeper's ghost.

33. Take the boat and investigate the reef to the north (up). In the wreckage, you will find a locket that may have belonged to Fiona (the old woman). Take it back to the old house.

Haunted House

34. Return the locket to Fiona in the upstairs room, and pick up the book she drops, which has more information about Fiona, Valiant, and Henry Flatbottom. Go to the fountain to look for the ring she mentions.

Main Street and the Cemetery (resolution)

34. At the fountain, use the sardines to lure away the seagull, then pick up the ring. Take it to the Engraver's shed in the Cemetery (press gate B).

35. Show the ring to the Engraver and he will direct you back to a specific date in the archives of the newspaper (exit by pressing gate H).

36. Back at the Herald, go downstairs and turn the microfiche viewer to 1929. Zoom to view the paper and you discover that Henry Flatbottom is actually the Magistrate.

37. Go to the cemetery, enter and go to gate A. Go left to the open tomb, push the lid off, and climb down the ladder inside.

38. Make your way through the maze to reach the exit ladder at the far left. You can tell which way to turn by the pink flower petals that blow in through the correct doorway. The path takes you right, down, left, up, left, down, left up and right.

39. Exit through the hollow tree stump and wait for the Specter to approach. When he sneezes, run over and chase him back down through the stump.

40. In lot A, go right and catch him at the gravestone. The Specter is revealed to be the Magistrate, and the grave that of Fiona (the woman in the haunted house -- you were talking to her ghost). She remained true to Valiant and Flatbottom's plan failed. The 4 ghosts appear to forgive the Magistrate, and Fiona is reunited with her lost love Valiant. You receive the Island Medallion.

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Super Villain Island is the 30th Island in Poptropica, It was released on October 18, 2012 after a three week early access period for paid monthly members. It features villains from previous islands, which may present a continuity conflict. The quest involves entering the dreams of 4 supervillains, a theme which may be based on the 2010 movie Inception.

This walkthrough contains all spoilers. There is a more detailed solution at the related question below, and a video walkthrough can be found at the Related Link.

Oil Rig and Parachute Jump

1) When you arrive, you are on an oil rig in the middle of the ocean. Go to the Control Room and speak to the supervisor in the office, who is getting a call from Dr. Jupiter on a secret nearby island. Agree to go there and board the helicopter outside.

2) When you fly into the storm, you have to jump down to the island. Steer your chute to avoid the lightning, and avoid the clouds that slow your fall.

Erewhon Prison Island (nowhere)

3) Climb the rocks to the far right, and stand by the camera, which will open the door built into the mountain. Talk to the guards who will take you through a scanning and decontamination procedure. Enter the Guard Room and call

the elevator which will take you into the prison complex.

4) In the Dream Lab, Dr. Jupiter explains that he is seeking to cure criminals of their compulsions by removing "totems" from their subconscious minds. Each of the 4 sleeping super-villains has his or her own hidden totem.

5) Click on the up-down buttons to select a villain, then the start button to enter a dream.

- The Binary Bard (Mordred) is in a mechanical maze, with swinging doors, robots, and flying spike plants

- Captain Crawfish is asleep within his own dream, appearing as multiple versions of himself

- Black Widow is dreaming she still has her treasure trove of stolen art

- Dr. Hare is having a nightmare in which he is carried away into an underground anthill

You will have to go back and forth to the 4 dreams to get the items you need to obtain each totem.

- The paint cleaner for dream 3 is in dream 2, and the sprayer in dream 4.

- The crystal key for dream 1 is in dream 3.

- The shrinking potion for dream 2 is in dream 3.

- The drill for dream 4 (part 2) is in dream 1.

So the most efficient path is dreams 2, 4, 3, 2, 1, and 4 : you get the turpentine in 2, the sprayer in 4, the shrinking potion and crystal key in 3, and the diamond drill in 1. As soon as you complete 3, you can finish 2 and 1, and then 4.

In the Dreams

6) There is nothing to do yet in dream 1, so go into Captain Crawfish's dream. Avoid the sliding beds by jumping onto the lights. You cannot contact any of the sleeping pirates. Jump to get the red key over the door. Go to the lower deck and open the chest that contains the Stopwatch. Jump and get the green key from the bottom cabinet that opens the chest at the upper left, containing some Turpentine.

7) Leave dream 2 and enter Dr. Hare's dream. As the ants carry him away, dig down through the first two levels. You can usually kill the ants easily with your axe. At the metal barrier, you will find a Paint Sprayer.

8) Leave dream 4 and enter the Black Widow's dream. She is defacing the art with paint. Click on each painting to shrink down and remove the paint streaks with the sprayer. Avoid the dangling Spiders.

- On the first painting (Picasso's Three Musicians) bounce on the guitar strings, remove UGLY, and go to the upper left to find the Shrinking Potion. Exit at upper right.

- On the second painting (Van Gogh's Starry Night), remove TRASH. You will find

the Crystal Key at the upper right. Exit the painting at the glowing star, at the left side.

- On the third painting (Monet's Water Lilies), erase the letters NOT ART and the symbols.

When Black Widow attacks you, Dodge her and spray her self-portrait with the sprayer, stopping her and revealing the Paint Brush totem. You wake up.

9) At this point, you can complete two more of the three remaining dreams. Enter Captain Crawfish's dream again. Use the shrinking potion to enter the Ship in a Bottle at upper right. To break the bottle, you will need to fire one of

the cannons. Trap the two cannons that slide around when they are back in their boxes. Then go to the cannon in the dinghy near the bottom and fire it. This will break the glass bottle. You receive the Ship Totem and wake up.

10) Enter the Binary Bard's dream. Equip the Stopwatch and use the spacebar to stop time and get through the doors when they're widest open. Chase Mordred to the right and past Merlin. Freeze the mouse and jump on him to get over the barrier. Enter the factory. Freezing the spike plants lets you jump on their safe bottoms. Go right, then up (where there are 3 plants, freeze when the closest one is almost back to the left). Go back left to the middle, where you will find the Diamond Drill. Open the clock chamber with the Crystal Key. You can short out the giant clock by freezing it when the hands are connected to any two of the power connections at the numbers 12, 3, or 9 (i.e. at 3 or 9 o'clock). After three freezes, the clock shorts out and you receive the Astrolabe Totem. You wake up.

11) Enter Dr. Hare's dream again. You dig down through the anthill again, but you can equip the Diamond Drill to dig through the unbreakable metal squares as well. In the lower section you encounter blue ants that can break the ground, too. Dig down quickly and find Dr. Hare. Drilling out the top squares in the block to his right reveals the Golden Carrot Totem.

Dr. Jupiter Revealed

12) When you have all 4 totems, they are taken by Dr. Jupiter, who is revealed to be the Greek god Zeus from Mythology Island. He plans to conquer all of Poptropica with the power of the totems. After he does a lot of damage, you find yourself in the water, and the god Poseidon (Zeus's brother) rises on an island under you. Take his trident and use it to fight Zeus. (This is very similar to the fight on Mythology Island).

13) At the Statue of Liberty (altered by Zeus to his own image), use the lightning bolts from the trident to hit the 4 totemsand deactivate them. This takes from 8 to 12 hits on each.

14) Once they all fall, continue to fly and fight Zeus. Collect the pink clouds to recharge your power. Dodge the bolts, fiery rocks, and cannon balls. You can tell when Zeus is weakening because the clouds under him grow smaller.

15) After you remove his clouds (hits with a couple of dozen bolts), he will attack you using lightning from the statue's eyes. Shoot the eyes until he is defeated (again).

16) Back at the Prison island, Zeus is locked into the Dream Machine, and you receive the Island Medallion. Exit the prison through the elevator and guard room, and call the helicopter with your walkie-talkie. You have to return to

the oil rig to leave Super Villain Island on the blimp.

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Notes:

1) The meteors and cannonballs in the Zeus fight were added after the initial release in early access.

2) Due to a glitch, your parachute may only appear if you are hit by lightning which will set it on fire, more for each hit.

Bonus Quest for Paid Monthly Members Only

The prisoners from Super Power Island have broken loose and are holding a hostage. The security override is only known by "Dr. Jupiter" (the sleeping Zeus). You will have to enter his dream and recover the 12 letters of the

system password.

For each of three color-inverted, upside-down scenes from Mythology Island, recover 4 password letters. Because they are upside-down, you will tend to "fall" upward. The letters are Z3US in the inverted Minotaur Maze, TH3G at the

inverted Tree of Immortality, and R34T at the inverted Mount Olympus (Zeus tries to stop you from finishing in the outdoor scenes).

Recovering the password awards you the "Dream Guardian" hooded costume.

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There is no pirate island on Poptropica. The island is Skullduggery island and should be correctly spelled to locate the answered questions.

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What is the code called on super villain island?

There is no code that is part of the quest on Super Villain island.


What is the island that looks nightmarish on Super Villain Island?

The nightmarish look on Super Villain Island is the Bonus Quest, where the screen is both inverted and color-reversed.


What is the interval on super villain island?

no on eknows


What do the Super Villain Files say on Super power island?

It says what the new super powers are for each villain, and possible weaknesses.


Is super villain island hard?

not as hard as my dick


Is there such thing as a super villain in poptropica?

* There are 6 super villains to be defeated on Super Power Island. (2008) (see related question) * Four "super villains" (not actually super) appear on Super Villain Island. (2012) (see related question)


How do you get out of Super Villain Island while it is not finished in Poptropica?

You click on restart island


How many totems do you collect on Super Villain Island?

There are 4, one from each super villain's dream. (see related question)


Where do you find the diamond on Super Villain Island?

no where they don't exist


How do you defeat Dr Jupiter on Super Villain Island?

with spongebob


Where is the next super villain after copycat on Super Power Island?

The next villain is Speeding Spike in the subway tunnel. (see related question)


What is the passcode to the door on super villain island?

There are no passcodes on Super Villain island. In the Bonus Quest, there is a security override code that you assemble letter-by-letter within the dreams of the sleeping Zeus.