If you are drawing a rotated gun (with the draw_sprite_ext() function or other,) then this will be of some use to you: {
instance_create(lengthdir_x(12,direction_variable),lengthdir_y(12,direcion_variable),bullet_object);
}
Change the arguments (text listed in bold) to best suit your needs. (If your gun has a Sprite width of 100 then change the number 12 to 100.)
On a center fire gun, rounded tip. On a rimfire gun, the tip is shaped a bit like the tip of a screwdriver blade.
if the centre of gravity is beyond the base (assuming no other supports) then an object will tip
Of course you can just keep the tip orange. The tip of the gun has to be orange because it is a federal law
No the tip is wrong.
To indicate that it is a toy not a real gun.
The tip of the shadow refers to the point where the shadow cast by an object ends. It is the furthest point from the object where the shadow can be observed.
The tip is usually 1/2 to 1 inch big.
No. It is there for a reason. Leave it.
Use a Q-tip.
gravity
To make a 2D sword or gun and create it in Game-maker 3D from first person view takes a lot of steps. You will have to have drawings of the object, point to the object with the camera, run the program, and have collision detection and finally performing the object to what you want it to do.
you stick the tip of the gun into the potato pull the trigger then its loaded then fire at will!